4/30/2023 0 Comments Ultima online forever town mapThe words appeared over the heads of the character talking. Even the simplistic approach Ultima Online took with its chat system. I felt like he was my friend already and all we had exchanged was a friendly hello. “holy crap look, this guy is actually playing too!” turning to my Dad who was just as interested in this new fangled “online world”, I said, Thinking of all the ways I wanted to run my own tavern or build my own life in this world, it all came down to the simplest moment I logged into the game saw the first humanoid character I could find and I typed,Īnd I will never forget the smile on my face as it replied back, It happened the MINUTE I logged into this new idea of an MMO. What I didn’t think about until New World was the first moment in Ultima Online that made it truly memorable. So you need to have that common betterment goal before PvP, but I still enjoy the PvP, so striking the balance was similar to New Worlds "opt in". PvP can often create a toxic environment for new players and the community as a whole. It's funny because I still run a UO private server to this day, but it is PvE with opt in PvP only, because I truly believe community built together on mutual cooperation and teamwork creates lasting bonds more than communities built on aggression and insults. Basically, a game that only worked because it was 1997 and people were more open minded to the idea that this was OK. A game where I could claim my territory such as a graveyard outside of town in Ultima Online. A game with an open world to explore and housing. ![]() To find the replacement for Ultima Online I was wrongfully looking for FFA PVP where I could loot everything off a corpse. This was not like Ultima Online to me, in Ultima Online everyone fought, everyone invaded new territories… So why was I being punished for my choices in these new and "improved" games? ![]() WoW was the first game that was “new” to me, but it still had a feeling of emptiness in the long run, the constant need to get that one piece of gear to be better than your fellow players, or being looked over in a group because they already had too many of that type of character. There was a unity in Ultima Online that I couldn’t quite place my finger on for many years as I tried to rekindle the feeling it gave me through the more modern games.
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